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Author |
Thread Statistics | Show CCP posts - 6 post(s) |

GeeShizzle MacCloud
384
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Posted - 2013.11.13 14:40:00 -
[1] - Quote
I fear too many here have been posting on the 'bad ideas' thread too long and still believe they're there.
Edit: Also ninja'd the top of page 7, my favourite number! |

GeeShizzle MacCloud
384
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Posted - 2013.11.13 15:03:00 -
[2] - Quote
1) Remove local intel (keep constelation delayed channel)
2) Add ihub upgrade(s) - TFS Service I/II/III (Traffic Monotoring Systems Service))
I - ability to log uncloaked ships character in grid vicinity of sovereign system holders stations / ihubs II - ability to log uncloaked ships character in grid vicinity of sovereign system holders POS's / POCO's III - ability to log uncloaked ships character in grid vicinity of deployed mobile IFF unit (Interplanetary Friend or Foe)
3) log Friend or Foe identity in new channel much like local is now. Characters active log is removed if character is logged jumping out (via gate or via jump drive / bridge or titan / blops bridge or after (x) minutes - whichever is sooner)
Its like local but not as accurate / complete, requires resources and specific implementation decisions. Gate IFF logging requires the deployable meaning it can be destroyed / griefed. |

GeeShizzle MacCloud
384
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Posted - 2013.11.13 15:11:00 -
[3] - Quote
Randy Wray wrote:Beaver Retriever wrote: Make it a one-way street.
Supercapital retirement home. Wheelchairs 4 all supers.
Made me laugh alot. With the wormhole stabilizing Idea I dont think supers should be allowed to enter wormholes. There have been alot of complaints in the past about wh space not having any conflict drivers and how being aggressive in wh space is too hard, I don't think wh space should stay like it is today forever.
maybe make it so the total cumulative mass remains unaffected but the limit to jumpable mass still remains. so you cannot jump supers etc into it but regular capitals can jump without it affecting the wormholes stability until the mobile unit has expired. |

GeeShizzle MacCloud
384
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Posted - 2013.11.13 18:46:00 -
[4] - Quote
How about this:
Local Intel Mirage Generator - you can deploy it anywhere in a system, it communicates with the gates in the deployed system and starts randomly creating ghost local contacts in both the deployed-in system and the immediately surrounding systems, based on whos in the deployed and surrounding systems, spreading confusion amongst anyone trying to track or use local as 100% accurate and instant intel tool.
Placing 2 of these within 2 systems of each other has the ability to spread local contacts between each other over a 5 system area.
Takes 1 minute to deploy, requires activation to start effect. Lasts 15 minutes until it expires Can be probed down by a ship with bonuses / bonusing modules Approximately 500m3 so it cannot be spammed by small ships Limited to 3 deployed per Character. Around 100,000 ehp
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GeeShizzle MacCloud
384
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Posted - 2013.11.13 19:06:00 -
[5] - Quote
Guns'N'Ammo wrote:Tyrendian Biohazard wrote:[quote=Azami Nevinyrall]Local cloak detector...
All cloaked ships within area of effect...let's say 150km...for arguments sake. Either uncloak or show up on overview...
'whole load of stuff thats waaaaaay off topic!'
keep it to deployables m8. |

GeeShizzle MacCloud
384
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Posted - 2013.11.13 19:32:00 -
[6] - Quote
JP Nakamura wrote:In response to the vast number of "Anti-Cloak" suggestions, I offer up this:
- Mobile Telepresence Relay - Deployable in system. Creates cloaked chat relay to in space ship and target system's "local" (for user they have a chat window "local (System Name)", for people in system the toon shows up in chat). Has range of two systems. Self destructs if toon leaves range or leaves space (logs off, docks). Can not be scanned down, does not show up on D-Scan.
beat u to the idea buddy, also theres less metagaming / sandbox style usage of your version compared to mine, and the whole 'cannot be probed down / on dscan' thing is utterly terrible. |

GeeShizzle MacCloud
384
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Posted - 2013.11.13 22:39:00 -
[7] - Quote
Fellhahn wrote:
Secondly, something to mask or misdirect your presence in local chat. Either by "scrambling" local, adding multiple false identities into the member list, thereby making intelligence gathering and reliable number estimates difficult. Or by hiding you and perhaps other gang members from the channel completely (until you speak in local, ala WH space). It could utilize another bubble approach, those in the bubble vanish from local?
something a lil like this idea?
=) |

GeeShizzle MacCloud
384
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Posted - 2013.11.14 00:48:00 -
[8] - Quote
Mr Floydy wrote:Probably been suggested already, but a "Remove from Local Generator"
Just to annoy nullbears massively.
i guess you may consider me a 'null bear' as i live in null but id love to see some iteration on local chat as intel gathering. Placing more of the core functionality into players hands and deployables that can be messed with by both other deployables or gangs looking to run interference to distract sov holders. |

GeeShizzle MacCloud
384
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Posted - 2013.11.14 02:01:00 -
[9] - Quote
EI Digin wrote:Probably the best use of the new mobile structure system would be to revolutionize the way intel is gathered.
A player would place a "space surveillance camera" mobile structure on a gate (or anywhere) that would report player movements around the grid to a group intelligence window. Hostile players can also destroy these cameras if they don't want to have their movements tracked.
It would provide a way for people to build up their space (wherever it may be) and provide a way for hostiles to destroy it.
When you add in a system like this you can have local replaced with a more fair and balanced system.
check these out m8 and tell me if u like =)
https://forums.eveonline.com/default.aspx?g=posts&m=3869806#post3869806
https://forums.eveonline.com/default.aspx?g=posts&m=3871050#post3871050 |

GeeShizzle MacCloud
384
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Posted - 2013.11.14 15:38:00 -
[10] - Quote
Could you use the same mechanic used for PI rocket launches to dispense bought items from the deployable trade hub market into space?
if thats the case you could use a large sized deployable thats extremely hard to scan down (or like the mobile depot - have rare types that are increasingly hard to scan down) and then when people buy items theyre dispensed into space and people purchasing get a journal notification with a warp to location to pick there wares up from.
obviously you could stagger different sizes to cater for larger size items and have a long reinforcement timer. |
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GeeShizzle MacCloud
451
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Posted - 2014.02.28 12:13:00 -
[11] - Quote
Steve Ronuken wrote:So riya wrote:I want a mobile than can block who warp to me at 0 km .... the mobile will make them 100 km from me or 50 km ...it will help the poor guys in eve can make the mission lvl 5 in low sec ..why put lvl 5 mission for the pirats in low sec make more isk for kill us again * in wh , in null , will help too Mobile Scan inhibitor already does this. You can't be directly jumped to, if you're within 30km of it.
i though it just made you unseen by d-scan by can still be scanned down using probes?
what So Riya is wanting is to anchor a t2 large bubble on top of himself. though it wouldnt stop post-fozzie ceptors. |
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